A multiplier walk on an endless woodland trail. Pick your stride, plant the stilt: every step that holds multiplies the total, and a fall ends the round. Collect between steps: small steps, strides or wild strides with step multipliers up to ×100, a 100× max win by default (up to 1,000×), three misfit walkers and provably-fair rounds.

Wild Stride is our stride-and-collect multiplier game. A walker on two wooden stilts crosses an endless woodland trail of rock ledges, gaps and floating logs. The player drags a stilt forward, and how far they reach picks the stride:
Every step that holds reveals a multiplier, and the multipliers multiply into the round's total. A fall ends the round and the stake is lost: off a tipping log, into a gap, onto a banana peel, or courtesy of an eagle, an angry trout or a seagull with perfect aim. Players collect after any step that holds or keep walking, and a walk that reaches the max win pays automatically. It is high volatility with a 100× max win by default (operators can allow up to 1,000×), and the player sets the pace.
The walker, the stilts and the floating logs move with real rigid-body physics, so every step wobbles, lands and tumbles differently. The result of each step comes from the RNG: where the stilt lands, how it wobbles, which walker is picked and whether they duck never change the outcome.
| Genre | Multiplier walk · push-your-luck · pick-your-risk · HTML5 casino game |
| Game Type | Single-player multiplier game: every bet is its own round, with one stake and one payout |
| Round | The bet is placed with PLAY, then one step at a time. Each step picks its stride and either multiplies the total or ends the round with a fall. Collect after any step that holds; reaching the max win pays automatically |
| Strides | Small step ×1.05–×2 · Stride ×1.1–×10 · Wild stride ×1.5–×100. Step multipliers multiply into the round's total; the same tables at every RTP |
| Odds | After the first step, a small step falls 1 time in 10, a stride 1 in 5 and a wild stride 1 in 2. A round's first step falls slightly more often (13.6% / 23.2% / 52.0% at 96% RTP), because it carries the house edge. The game shows players the multipliers; the full odds are in the operator documentation |
| Cash-Out | After any step that holds, settled at once. A round interrupted by a reload or a dropped connection picks up where it left off; an abandoned one is paid at the total it reached |
| Characters | Three walkers, each with their own lines and physics weight: Dill Daddy (a moustached pickle, 72 kg), Tax Dodger (a goose in a tiny suit, 54 kg) and Bigfoot Steve (a cryptid in a hard hat, 112 kg). Plus eagles, angry trout, seagulls, banana peels, boxing-glove boxes, thorns, gaps and floating logs, with ten different ways to fall. The walker picked never affects the outcome |
| Theme | Comic woodland adventure with slapstick falls; three trail moods (Pinewood Crossing, Copperhead Gorge, Moonfall Hollow) |
| Volatility | High, and set by the player's strides: small steps are gentle, wild strides swing hard |
| Max Win | 100× bet by default, enforced server-side. Each operator can set their own cap up to 1,000×, and the RTP is the same at any cap |
| RTP Variants | 92 / 94 / 96 / 97%, each simulated over 2 million rounds. Payouts round down to the currency's smallest unit, so the very smallest stakes return marginally less |
| Fairness | Provably fair, per-operator toggle. Each step's outcome is drawn when the stilt is planted, from a seed committed before the bet. Every step and the payout are verifiable via the in-game panel or the public verification page |
| Platforms | Desktop + mobile (HTML5), with portrait and landscape layouts on phones and stride zones sized for thumbs; demo mode included |
| Delivery | Iframe embed via SDK launch URL |
| Evidence | Written math model, an exact check that every step after the first is at most an even bet, a best-play solver confirming that no stride choice or cash-out strategy beats the RTP, and Monte Carlo RTP evidence per variant |
92 / 94 / 96 / 97% — each a separately calculated, separately simulated math model, selected per market.
Per-operator toggle — seed committed before each bet, outcomes verifiable via the in-game panel or public verification page using native Web Crypto.
Provably-fair verification per operator with in-game panel and public verification page. With provably fair enabled, the outcome is also deterministically re-derivable from the committed seed.
White-label deployment, your RTP variant per market, full math documentation, and provably-fair verification — integrated through one SDK.