Crash & Instant Games

Crash and instant games, built in-house

A crash game, one-strike instant games, cash-out games, a pick-and-cash-out party game, a multiplier ladder, a multiplier walk, a risk-tier launcher and an arcade-style chase: sixteen originals in total, each with four simulated RTP models and provably-fair verification on every round.

Why Instant Games

Short rounds, high frequency, no lobby fatigue

Instant games earned their lobby placement by being legible. A player understands a rising multiplier in about two seconds, and the decision — cash out now or hold — is the entire game. There is no paytable to study and no feature to unlock.

That legibility is why the format travels so well into crypto-native and mobile-first audiences, and why it sustains session lengths that slots often do not. It also makes the math unusually easy to explain to a regulator: one decision, one distribution, one cash-out curve.

Slotty Labs builds these formats first-party. The titles are original, the engine is the same one that runs the slots, and the evidence package is identical across the catalog.

What every title ships with
  • Four RTP models — 92 / 94 / 96 / 97%, each separately calculated and separately simulated.
  • 10,000,000-round Monte Carlo per variant, verified to within ±0.5% of theoretical RTP.
  • Provably-fair commit-reveal on every real-money round.
  • Server-authoritative outcomes with max win enforced server-side.
  • Desktop and mobile HTML5, demo mode included.
  • Deterministic replay of any round from its event log.
The Catalog

Fourteen instant games, eight formats

One engine behind them and the Slotty Slots and Popworks video slots: same RNG, same evidence format, same integration path. Adding the second title after the first is configuration, not a new project.

Shots — crash game

A regular knocks back shots while the multiplier climbs on a fixed curve: 2× in about 5 seconds, 100× in 32. Cash out any time or set an automatic cash-out; if the regular goes down first, the stake is lost. High volatility, 1,000× max win.

Shatter — one-strike instant game

Pick a fracture mode and strike the glass panel once: every piece that falls into the tray pays the multiplier token on it, one result in about a second. Players choose their volatility, from Controlled to Extreme, up to 316.55×.

Strike — match-strike instant game

Pick Steady, Bold or Long shot and strike the match: the flame sets the return across eight levels, from a 0.20× Fizzle to a 50× Wildfire, in under a second. Every setting returns the same RTP.

Overload — one-surge instant game

Pick Spark, Surge or Meltdown and press OVERLOAD: current races to five collectors, every collector it reaches pays, and three purple seals set off a Reactor Breach — one result in about a second, up to 500×.

Ricochet — physics shooting instant game

Pick Tight, Scatter or Wild and fire once: pellets ricochet off reflectors, every prize plate hit adds to the return, a red hazard wipes the shot, and matching badges unlock bonus volleys up to 215.30×.

3D City: Neighborhoods — instant city builder

Pick a plot and press BUILD: one draw decides the neighborhood, a construction scene raises it on the plot, and its multiplier sets the return, from green beginnings up to a 250× Metropolis. Medium volatility.

Red District — multiplier ladder

Pick a window and a very confident tourist goes in: each good visit climbs one of eight steps up to 10.50×, a comic mishap ends the round. Cash out between visits. Adult (18+) theme, medium volatility, 10.50× max win.

Wild Stride — stilt-walking cash-out

Drag a stilt and plant it: every step that holds multiplies the total, and the balance meter turns the first two missteps into a wobble or a stumble instead of a fall. A wild stride can pay ×100 in a single step. Collect any time, up to 1,000× (100× by default).

Peak Rush — downhill ski cash-out

Jump the rocks and ravines yourself, backflip for double, triple or quadruple coins, and bank whenever you like before you bail. Every clean landing grows the multiplier, up to 500×.

Pass the Jay — pick & cash out

Ten guests, one undercover cop. Stake once, pass the joint guest by guest and climb a 9-rung ladder, cashing out any time before the cop ends the round. Every stopping point returns the selected RTP. Medium volatility, up to 9.7×.

Safe Smash — cash-out

Every hit on the safe pays instantly and cracks it a little further, toward a 5×–25× jackpot. A hammer break takes back the round's winnings, so every swing is a decision. High volatility, 50× max win.

Bit Key Rush — cash-out

Crack a 12-character key one character at a time while an FBI trace closes in. Every correct character pays instantly, and a bust never takes back what was already paid. Very high volatility, 500× max win.

Katapuuult — risk-tier launcher

Pick safe, medium or risky and the catapult fires the rock to the drawn result, collecting bonuses on the way. Every tier returns the same RTP. Medium volatility, 60× max win.

Fox'n Flock — arcade-style chase

Steer the fox, catch goats and bank the pot at the catch target. The whole run is drawn at the bet, so reflexes and connection speed never change the payout. High volatility, 100× max win.

Fairness

Three layers of proof on every round

Instant games live or die on player trust — the format is so simple that any suspicion of manipulation is fatal. The answer is verification the player can run themselves.

A standards-based RNG

NIST SP 800-90A Rev. 1 HMAC-DRBG (SHA-512, 256-bit security strength) with multi-source entropy and continuous statistical self-tests based on NIST SP 800-22.

Simulated, not asserted, RTP

Every variant is verified across 10,000,000 fixed-seed rounds and lands within ±0.5% of its theoretical model. The written model ships with the simulation output.

Provably fair commit-reveal

SHA-256 seed committed before the bet, revealed after, verifiable by the player on a public page without trusting the operator or the studio.

FAQ

Crash and instant game questions

A crash game is a session-based casino format where a multiplier rises while the round is live and the player chooses when to cash out. Wait longer and the payout grows; wait too long and the round ends with nothing. The tension comes entirely from the player's own timing decision.
Yes. Shots is a crash game set in a dive bar: one of five regulars knocks back shots while the multiplier climbs from 1.00× on a fixed curve (2× in about 5 seconds, 10× in 16, 100× in 32). Players cash out whenever they like or set an automatic cash-out before the round; if the regular goes down first, the stake is lost. High volatility, 1,000× max win, four selectable RTP variants.
Three cash-out games built on the same keep-going-or-take-it decision: Pass the Jay (a 9-rung ladder that ends when the joint reaches the undercover cop), Safe Smash (every hit pays, but a hammer break takes back the round's winnings) and Bit Key Rush (every correct character pays while an FBI trace closes in). Red District is a multiplier ladder: each good visit climbs one of eight steps up to 10.50×, a comic mishap ends the round, and the player can cash out after any good visit. Wild Stride is a stilt-walking cash-out game: every step that holds multiplies the total, a balance meter forgives the first two missteps, and a wild stride can pay ×100 in a single step. Peak Rush is a downhill ski run the player rides themselves: every clean landing grows the multiplier, backflips multiply the coins, and the player banks whenever they like, up to 500×. Shatter is the fastest of them: one strike on a glass panel and one result in about a second, with three fracture modes from frequent small collections to rare hits up to 316.55×. Strike is the simplest bet of all: one match, struck once, and the flame sets the return, from a small spark up to a 50× Wildfire, in under a second. Overload swings the widest: one surge through a live electrical machine pays every collector the current reaches, with three modes up to 500×. Ricochet fires one physics shot: every prize plate the pellets hit pays, and matching badges unlock bonus volleys up to 215.30×. 3D City: Neighborhoods turns every bet into a build: the neighborhood that rises sets the return, up to a 250× Metropolis, and the player's city keeps growing between sessions. Katapuuult is a launch game whose three risk tiers all return the same RTP, and Fox'n Flock is an arcade-style chase whose whole run is drawn when the bet is placed.
Yes. Every real-money round uses SHA-256 commit-reveal — the seed is committed before the bet and revealed afterwards — so players can verify outcomes independently on a public verification page.
Each title ships in four separately simulated RTP models — 92%, 94%, 96% and 97% — so the same game can be configured differently per market or per brand.
As HTML5 clients for desktop and mobile, embedded through a single-use 30-second RS256 launch token issued by the TypeScript SDK. Demo mode is included.

Play them before you talk to us.

The demo lobby runs the real clients. Then book a call and we will walk through the math models and the Monte Carlo output.

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