Find your line. Bank it before you bail.
A downhill ski cash-out game: you jump the rocks and ravines yourself, backflips multiply the coins, and you bank whenever you like, up to 500×.
Peak Rush is a cash-out run down an endless mountain, played with real controls. Tap to jump the rocks and logs, ride the snow ramps over the ravines, hold in the air to tuck into a backflip, and release to land. Every obstacle carries an arc of coins. Clear it, land it, and the coins reveal their metal on touchdown and add to your multiplier. Backflips multiply that obstacle's coins. Crash and the run is over, and hidden hazards on the mountain can also end a run right after a clean landing. Bank whenever you like.
Game spec sheet.
| Genre | Arcade ski game · cash-out game · HTML5 casino game |
| Game Type | Multi-step cash-out run: one stake, coins collected obstacle by obstacle, bank any time after the first obstacle |
| Controls | Tap, click or Space to jump; hold in the air to tuck into a backflip; release to land. Bank with C or the Bank button |
| Obstacles | Rocks and logs to jump. Every fourth obstacle is a ravine: the snow ramp launches you, and you land on the far bank |
| Coins | Every obstacle carries an arc of coins, collected on a clean landing and revealed on touchdown: bronze +3%, silver +5%, gold +10% or diamond +50% of the current multiplier. A diamond lands on 1 clean landing in 40 |
| Tricks | A backflip doubles that obstacle's coins, a double backflip triples them, and a triple (ravines only) quadruples them. Ravine coins count double, so a diamond on a ravine triple multiplies the run by 5 |
| Risk | A crash (hitting an obstacle, falling short, or landing crooked, still spinning or too hard) loses the stake. Hidden hazards (black ice, a buried rock, a breaking cornice) can end a run right after a clean landing: 1 in 20 plain rock landings, rising with each extra flip and on ravines, up to about 3 in 10 on a ravine triple |
| Payout | Bet × the multiplier at the moment you bank (stake included) |
| Volatility | Set by the player: plain jumps for steady growth, backflips for bigger coins and bigger risk |
| Max Win | 500× the stake per run, enforced server-side. Operators can set a lower cap (100× by default) and the RTP stays exact |
| RTP Variants | Up to 92 / 94 / 96 / 97% with clean riding: the return is exactly that whichever jumps and backflips you make and whenever you bank. A crash lowers it |
| Fairness | Provably fair, per-operator toggle. The seed is committed before the run, and every obstacle's outcome (coins or hazard) and the payout are verifiable via the in-game panel or the public verification page. Each run records the exact paytable it was priced on |
| Platforms | Desktop + mobile (HTML5), with touch controls and portrait and landscape layouts on phones; demo mode included |
| Delivery | Iframe embed via SDK launch URL |
| Evidence | Written math model, an exact best-play proof that no combination of tricks and bank timing beats the RTP, and Monte Carlo RTP evidence per variant |
Why operators pick it.
See it. Then play it.
The same proof. Every game.
4 RTP variants
92 / 94 / 96 / 97% — each a separately calculated, separately simulated math model, selected per market.
Provably fair
Per-operator toggle — seed committed before each bet, outcomes verifiable via the in-game panel or the public verification page using native Web Crypto.
Round persistence & replay
Every real-money round is persisted and reconstructable for dispute resolution. With provably fair enabled, the outcome is also deterministically re-derivable from the committed seed.
Ship Peak Rush under your brand.
White-label deployment, your RTP variant per market, full math documentation and provably-fair verification — through one SDK.