One surge. Total chaos.

An instant game played on a live electrical machine. Pick a mode and hit OVERLOAD: current races to five collectors, and every collector it reaches adds to your return. Three purple seals set off a Reactor Breach that connects every live line and boosts the total. One bet, one surge, one result in about a second: up to 10,000×, with three modes and provably-fair rounds.

Overload gameplay — current surges from the reactor core to five collectors
10,000×
Max win
Low · Medium · High
Volatility, by mode
Instant
Format
92–97%
RTP variants

Overload is our instant electrical game. A reactor core sits at the heart of a working machine: rotors, capacitors, pistons and coils wired to five collectors, each showing its value. The player picks a mode and presses OVERLOAD. Current surges from the core through the mechanisms, contacts close or ground out, and every collector the current reaches adds its value to the return. Purple seals can flare on the live mechanisms, and three or more set off a Reactor Breach: every live line connects, then the total is boosted. Three modes set the risk:

  • Spark: collectors from 0.25× to 2×, breach ×2 / ×5 / ×20, up to 100×. Frequent returns, controlled voltage.
  • Surge: collectors from 0.5× to 10×, breach ×3 / ×10 / ×50, up to 1,000×. More volatility, more possibility.
  • Meltdown: collectors from 2× to 60×, breach ×3 / ×15 / ×100, up to 10,000×. Rare connections, extreme current.

The machine is rendered live in the browser: current pulses along the conductors, capacitors discharge, and the breach core flares violet. The result of each round comes from the RNG. One draw picks the whole configuration (which collectors power, which seals appear and any breach), and nothing in the animation changes the outcome.

Game spec sheet.

GenreInstant game · multiplier game · HTML5 casino game
Game TypeSingle-player instant game: every surge is its own round, with one stake and one payout
RoundChoose a mode and a bet, then press OVERLOAD once. A normal round settles in under a second; a Reactor Breach plays out in 3–4 seconds
ModesSpark: collectors 0.25×–2×, breach ×2 / ×5 / ×20, max 100× · Surge: 0.5×–10×, breach ×3 / ×10 / ×50, max 1,000× · Meltdown: 2×–60×, breach ×3 / ×15 / ×100, max 10,000×. The same values at every RTP; only how often the current connects changes
FeatureReactor Breach: 3 seals (Reactor Breach), 4 (Chain Reaction) or 5 (Total Meltdown) connect every live line, then multiply the total by the mode's boost. The smallest breach pays 4× / 21× / 90× before any max-win cap
Odds (96% RTP)Spark returns something on 67.1% of rounds (31.4% above the stake) and breaches 1 round in 46. Surge returns on 37.2% (18.3% above the stake) and breaches 1 in 173. Meltdown returns on 15.9%, always at least 2×, and breaches 1 in 782. The game shows players the collector values and boosts; the exact odds are in the operator documentation
PayoutBet × the total collected (stake included). A total below 1× is a partial return; a grounded-out round loses the stake
VolatilityChosen by the player: Spark low, Surge medium, Meltdown high
Max Win10,000× bet (Meltdown), 1,000× (Surge), 100× (Spark), enforced server-side. Operators can set a lower cap, from 2× upward, and the RTP stays exact
RTP Variants92 / 94 / 96 / 97%, each simulated over 30 million rounds (10 million per mode). Payouts round down to the currency's smallest unit; whole-unit stakes are exact
FairnessProvably fair, per-operator toggle. The seed is committed before the bet, and the draw, the full machine configuration (collectors, seals, breach) and the payout are verifiable via the in-game panel or the public verification page
PlatformsDesktop + mobile (HTML5), with portrait and landscape layouts on phones; demo mode included
DeliveryIframe embed via SDK launch URL
EvidenceWritten math model, an exact RTP check for every mode, variant and operator cap from 2×, a best-play check confirming no mode beats the RTP, and Monte Carlo RTP evidence per variant
Overload

Why operators pick it.

One press, one result: a normal round settles in under a second, and a Reactor Breach plays out in three to four seconds when it hits
Players choose their own risk. Spark returns something on two rounds in three, Surge sits in the middle, and Meltdown pays at least 2× whenever it connects and goes up to 10,000×
A feature that always lands: every Reactor Breach connects all live lines before the boost, so the smallest breach pays 4× in Spark, 21× in Surge and 90× in Meltdown
Every mode returns exactly the same RTP, checked exactly, including under any operator max-win cap from 2×: the cap is absorbed without moving the RTP. The collector values stay the same at every RTP variant; only how often the current connects changes
Exposure you can size, with a standard deviation per round of 1.8 / 5.6 / 14.4 stakes. At 96% RTP the house is ahead with 99.9% certainty after about 20,000 rounds of Spark play, 187,000 of Surge and 1.24 million of Meltdown (normal approximation). A 100× cap brings Meltdown's figure down to about 161,000 rounds
Four RTP variants, each simulated over 30 million rounds, with provably-fair verification per operator: the seed is committed before each bet, and every surge is verifiable in-game or on the public verification page
Standard on every title

The same proof. Every game.

4 RTP variants

92 / 94 / 96 / 97% — each a separately calculated, separately simulated math model, selected per market.

Provably fair

Per-operator toggle — seed committed before each bet, outcomes verifiable via the in-game panel or the public verification page using native Web Crypto.

Round persistence & replay

Every real-money round is persisted and reconstructable for dispute resolution. With provably fair enabled, the outcome is also deterministically re-derivable from the committed seed.

Ship Overload under your brand.

White-label deployment, your RTP variant per market, full math documentation and provably-fair verification — through one SDK.